Sixty players, one fortress, and a wall economy that punishes every greedy call. Hollow Siege is our biggest league night of the month — here is how our officers say it is won.
The fortress map
Three gates, one throne room, and a ridge line that decides every round. Attackers should probe the east gate early — it draws rotations — then commit west where the wall is thinnest. Defenders, hold the ridge and never chase past the courtyard.
Economy and gate timing
Save your wall-breakers for the third push, not the first. Teams that spend everything on round one arrive at the throne with empty hands. Call the gate timing out loud, count it down together, and hit as one company.
Comms rules
Short calls, one voice at a time, silence during clutches. Name the gate, name the number, then stop talking. Our data shows the quietest companies hold fifteen percent more gates than the loudest ones.
The sixty-player bracket
Four companies of fifteen, seeded by role, with the top two reaching the semifinal gate series. Expect chaos in week one and chess in week three — the table always tightens once officers have VODs on each other.
Our prediction
Hollow Hoods take the season table, but Crimson Hares win the throne final when it matters. Unless an academy company crashes the semifinal — which happens exactly often enough that nobody should bet lunch money on this.
Want a company slot? League nights run the first three Saturdays of each month — claim yours on the Hollow Siege page.
Jane Baker
Siege correspondent — three seasons inside the war room.